Robin Kertels
Robin Kertels
DXC (the project you linked) only compiles HLSL to DXIL, the format used by Direct3D 12. If MW Remastered doesn't use D3D12, I highly suspect using the DXC DLL is...
> It can be used to recompile the runtime-compiled shaders of an app into shader model 6 without having to rebuild it or modify any of its source files. From...
> It can be used to recompile the runtime-compiled shaders of an app into shader model 6 without having to rebuild it or modify any of its source files. (On...
The docs say that locking D3DPOOL_DEFAULT textures isn't allowed and a quick test on the Nvidia D3D9 driver has verified this. So this is also what we implement. Sonic Generations...
Please check whether #3045 fixes it.
STALKER Lost Alpha DX11 (Windows/Linux) still won't work with DXVK but now there's an error message!
DXVK implements both of those too. https://github.com/doitsujin/dxvk/blob/master/src/dxgi/dxgi_main.cpp#L30 But it looks like the game is looking for those functions in d3d11.dll instead of dxgi.dll.
STALKER Lost Alpha DX11 (Windows/Linux) still won't work with DXVK but now there's an error message!
Yes, DXVK also implement D3D11CreateDevice.
Master has diverged quite a lot from the last release, so it's possible it's a regression in that one benchmark.
@themainliner Did you check the permissions of the .wine in your home directory?
I don't really understand the issue. Can you post a screenshot (Steam + X) of what it looks like and another one made on a Windows PC of what it...