Robin Kertels
Robin Kertels
Probably #2892
Did you follow this guide when making a trace: https://github.com/Joshua-Ashton/d9vk/wiki/Making-a-Trace We can't do anything without an apitrace.
No idea whats going on here. The runs pretty poorly on @CME42 Zen 1 system for some reason. Meanwhile DXVK is 3x faster than WineD3D on my (Zen 3) system...
> dxgi.dll vulcan-1.dll the necessary d3d11.dll for vulcan but renamed so to add it to the enblocal.ini a proxy and then the newest d3d11.dll for windows enb. I don't fully...
That's not how any of this works.
This is using fixed function and inverting the view * world matrix doesn't work. So we end up passing a matrix full of NaN and INF to the shader which...
Apparently D3D9 just passes the transposed WorldView matrix when it can not be inverted.
Then there's also this: directional light: 0, 0, -1 normals: 0, 0, 1 3rd column in the transform matrix: 0, 0, 0
We need an apitrace with NBPack installed anyway.
Closing because of a lack of feedback.