Robin Kertels

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Did you follow this guide when making a trace: https://github.com/Joshua-Ashton/d9vk/wiki/Making-a-Trace We can't do anything without an apitrace.

No idea whats going on here. The runs pretty poorly on @CME42 Zen 1 system for some reason. Meanwhile DXVK is 3x faster than WineD3D on my (Zen 3) system...

> dxgi.dll vulcan-1.dll the necessary d3d11.dll for vulcan but renamed so to add it to the enblocal.ini a proxy and then the newest d3d11.dll for windows enb. I don't fully...

This is using fixed function and inverting the view * world matrix doesn't work. So we end up passing a matrix full of NaN and INF to the shader which...

Apparently D3D9 just passes the transposed WorldView matrix when it can not be inverted.

Then there's also this: directional light: 0, 0, -1 normals: 0, 0, 1 3rd column in the transform matrix: 0, 0, 0

We need an apitrace with NBPack installed anyway.

Closing because of a lack of feedback.