Justusvh

Results 3 comments of Justusvh

void InitialiseUniversalCallbacks() { SteamFriends.OnGameLobbyJoinRequested += OnGameLobbyJoinRequestedCallback; SteamMatchmaking.OnLobbyEntered += OnLobbyEnteredCallback; SteamMatchmaking.OnLobbyMemberJoined += OnLobbyMemberJoinedCallback; SteamMatchmaking.OnLobbyMemberLeave += OnLobbyMemberLeaveCallback; SteamMatchmaking.OnLobbyMemberDisconnected += OnLobbyMemberDisconnectedCallback; SteamMatchmaking.OnChatMessage += OnChatMessageCallback; } Here's a list of the callbacks I use...

I managed to bypass this by sending a "Kick" message to the player. When they receive it they call disconnect on themselves.

I did end up getting it to work, Here's the exact setup: Latest facepunch dlls -> we re-built them from the git project, Set the MAC dlls to 64 bit...