JustLoren

Results 2 comments of JustLoren

They are definitely being called - I just verified it in my app. ``` var listener = new Box2D.JSContactListener(); listener.BeginContact = function (contactPtr) { if (gameEngine.BeginContactOverride) { var contact =...

@flimshaw, I'm sorry, but I moved towards a different solution and cannot recall how I worked around the issue. I believe I did by storing their velocities in PreContact, then...