Julien Bolly
Julien Bolly
> I'd like to add a bit of context: > > > But it has already [been proven that important context can be faked or removed](https://www.youtube.com/watch?v=JVpfqXxMke0), and Microsoft cannot do...
> It works by having the client keep the chunk data, even when the server unloads that chunk up to a max distance of 32 chunks(configurable). This is the only...
> On the public vote made in the past, the only thing the FO community was asked to vote about is performance. Since the beta version which included for the...
>> And Farsight can in fact cover 32+ render distance as said in config file >Bobby allows you to do that directly via the video settings. You can do an...
> In my opinion, OSS is a big factor. Without people looking at code, you have no idea what nasty bugs could be lurking in the shadows. My question is,...
> Well I have one thing that for me makes Bobby better. It has the option to remember the chunks after you logged out or disconnected. For me this is...
> The thing about Bobby is that you can say how long it should keep the chunks saved. If it's said something like 5 days for example, it would delete...
i tested in Real Gameplay for 1hour each and farsight seem to have a bit more memory usage and far worse performance so HTC on top just a test sample...
> Also a note: It's unknown if it works alongside with ETF JsonEM is compatible with ETF JsonEM can run alongside CEM with no problems CEM will take priority on...
Big point here, unlike fabric capes, every API can be enabled and no performance issue happen