Julian Knodt

Results 78 comments of Julian Knodt

I feel like then a possible fix would just be to not call deg2rad in get rotation matrix?

that would be great, I'll also double check tmrw when I get to my machine

After taking a look today, I found this which contains an example of an FBX node: `https://www.daz3d.com/forums/discussion/511171/fbx-limb-rotation-values` That more convinces me that some of the AI_DEG_TO_RADs are needed I'm not...

hmmmm alright, you right, I think they are all unnecessary it's strange to me that having them all on my end or not doesn't affect the output, but I'm also...

alright so I've actually had a case come up where this DEG_TO_RAD was required ![image](https://github.com/assimp/assimp/assets/7675847/5331df9b-e226-43ed-9430-0ee1ebfb8b79) I wonder if there's some versions where it's radians and some where it's degrees In...

nope, the file is not exported from assimp, so unless some other random external tools encode degrees twice The original looks fine in Blender when loaded. I guess what's actually...

I checked RotationActive on import, and they are active for my case. I'm not sure when that flag would ever be used though, seems kind of strange to have a...

For your PR, I think it was a spurious failure or caused by something else, so it might be good to force push after a rebase?