Caesar.jl
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How to get next pose name for addOdoFG
Two options for getting next pose name with addOdoFG:
x$(i+1)
or
:VARIABLE:POSE?
I'd like to keep the ability open for users to call their variables different names, for example :x1 vs :p1 vs :f1. Think of a robot having pelvis, head, left foot, right foot: A new time instant might create all of :p1, :h1, :lf1, :rf1, etc.
Remember addOdoFG should not drive design decisions, it is a convenience function.
cc @GearsAD
I vote
:VARIABLE:POSE
any limitations with going that way?