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2D Pixelart Toolkit for Unity3D

Results 10 RagePixel issues
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Total noob at Unity so this may completely be my fault. However, I imported the ragepixel package and made a sprite. When I go to click the animation strip Unity...

RagePixel objects are currently not aligned with the way Unity and prefabs are meant to be working. I'm trying to investigate ways to do this better without losing any current...

enhancement

I am getting this error when building to flash Temp/StagingArea/Data/ConvertedDotNetCode/global/RagePixelRow.as(179): col: 13 Error: Call to a possibly undefined method CLIArray_Resize$1$1_TRef_Int32 through a reference with static type Class.

i dont know if this was intentional but they dont collide with anything. is it possible for you to make a speciel collider for them??

I'm new to Github so I'm not sure if anyone sees this or gets notified. Couple of weeks has gone by without any progress. The reason was that I was...

question

This was discussed on the forum but I thought it would be appropriate to have an issue to track it on github. @JuhaKiili I know you're busy working at Unity...

enhancement

Any ideas how to approach the roadmap? Does anyone have experiences on what kind of approach works? I'm thinking that adding too much formal planning takes out the fun of...

question

I tried to use "3D Text" component but it's not pixel perfect and look's bad in use with RagePixel. Could we make something to make text rendering better in orthographic...

enhancement

It would be absolutely awesome if we could change the speed of maybe not even an individual frame, but the whole animation at run-time. Perhaps some sort of modifier could...

enhancement

The preview of each individual frame in the editor window is sometimes displayed wrong. The only pattern I've found is that any frame past and including the seventh one will...

bug