JuanSalice
JuanSalice
- Research and testing of a flood fill implementation for the highlights of the parcels when the mouse is over them.
- Changes to the source image are needed in order to add custom shapes to the selection overlay for parcels and states.
- Created new iteration of the map shader which can be masked in UI with common methods. 
- New script that creates a texture based on the stateID property of each tile. - Started implementation of new texture to be use for the highlight overlay. ...
- Small modification to ID texture generator. - Used the texture to create the overlay of the current map. https://images.zenhubusercontent.com/337227404/eece62bf-5eb0-4d6c-b952-1617c453f05f/mapoverlay.mp4
- Modified the EstateID texture creator to ignore roads and unowned parcels. - Edited the map shader to use the same values the mouse get on the current map implementation....
- Added outline to shapes that previously didn't have one by using the Estates ID. 
- Created new version of the map. - New system for the zoom and the grid. - Fixed bug related to the mouse position for the highlight of grouped parcels....
- Added pointer for single parcels and streets - Created a material called M_MapMaskeable which contain the shader with the ability to be masked by UI elements - Shader cleanup...
- Remove some unused values from the shader. - Added color change for grid over districts. 