JuanSalice

Results 53 comments of JuanSalice

- Research and testing of a flood fill implementation for the highlights of the parcels when the mouse is over them.

- Changes to the source image are needed in order to add custom shapes to the selection overlay for parcels and states.

- Created new iteration of the map shader which can be masked in UI with common methods. ![image.png](https://images.zenhubusercontent.com/6266af14486bbeb1de59f770/c3355d96-877e-492b-ba4d-5d2d62bc8225)

- New script that creates a texture based on the stateID property of each tile. - Started implementation of new texture to be use for the highlight overlay. ![StateID Map.png](https://images.zenhubusercontent.com/6266af14486bbeb1de59f770/c1319148-a21f-4d1d-b06f-63a5e63cbeaa)...

- Small modification to ID texture generator. - Used the texture to create the overlay of the current map. https://images.zenhubusercontent.com/337227404/eece62bf-5eb0-4d6c-b952-1617c453f05f/mapoverlay.mp4

- Modified the EstateID texture creator to ignore roads and unowned parcels. - Edited the map shader to use the same values the mouse get on the current map implementation....

- Added outline to shapes that previously didn't have one by using the Estates ID. ![image.png](https://images.zenhubusercontent.com/6266af14486bbeb1de59f770/6a3e6a51-e037-48c4-99e1-4c5cd97c8412)

- Created new version of the map. - New system for the zoom and the grid. - Fixed bug related to the mouse position for the highlight of grouped parcels....

- Added pointer for single parcels and streets - Created a material called M_MapMaskeable which contain the shader with the ability to be masked by UI elements - Shader cleanup...

- Remove some unused values from the shader. - Added color change for grid over districts. ![image.png](https://images.zenhubusercontent.com/6266af14486bbeb1de59f770/adac6c2e-7d9b-425a-9247-d4901d854727)