JuanSalice

Results 53 comments of JuanSalice

- Initial development of the map projected on the infinite floor. ![image.png](https://images.zenhubusercontent.com/6266af14486bbeb1de59f770/a9e322d1-19ef-4b07-a6c7-d0fd586db2bf)

Added shader to infinite floor in gameplay and adjusted the values to match the current scene ![image.png](https://images.zenhubusercontent.com/6266af14486bbeb1de59f770/848661a5-0e1e-4da7-a309-9e808a1cddb4) ![image.png](https://images.zenhubusercontent.com/6266af14486bbeb1de59f770/203bd23c-7f8e-4e46-bed9-22eb014e3cd6) ![image.png](https://images.zenhubusercontent.com/6266af14486bbeb1de59f770/544e55f2-0f5f-40d9-afc1-aca8acc04713)

- Added a texture to the parcels ![image.png](https://images.zenhubusercontent.com/6266af14486bbeb1de59f770/13afc923-f662-4ef1-b621-83180a0b9c1b)

- Added texture to the roads. - The scale of the plane no longer changes the size of the map projected onto it. - Added grid into the grass with...

- Added new color to owned parcels. - Floor texture tiling now matches parcel sizes and alignment. ![image.png](https://images.zenhubusercontent.com/6266af14486bbeb1de59f770/6ac1b1bc-3e24-49b4-a8ec-b8aa3bcb08cd)

- Major optimization changes and refinement of the shader.

- Removed fog from infinite floor shader.

- Added grid thickness variation with customization values - The outline between parcels now has an additive effect - The grid is now visible on a further distance - There...

- Grid fade and fog positions are now world based. - Player position value now controls where the grid focus and fog are located

- Fixed bugs caused by infinite floor being relocated. - Adjustment of values for the infinite floor shader. https://images.zenhubusercontent.com/337227404/40e74fbf-7cc4-46fa-80b4-ba3c48e91930/infinitefloor_1.mp4