JuanSalice
JuanSalice
- Initial development of the map projected on the infinite floor. 
Added shader to infinite floor in gameplay and adjusted the values to match the current scene   
- Added a texture to the parcels 
- Added texture to the roads. - The scale of the plane no longer changes the size of the map projected onto it. - Added grid into the grass with...
- Added new color to owned parcels. - Floor texture tiling now matches parcel sizes and alignment. 
- Major optimization changes and refinement of the shader.
- Removed fog from infinite floor shader.
- Added grid thickness variation with customization values - The outline between parcels now has an additive effect - The grid is now visible on a further distance - There...
- Grid fade and fog positions are now world based. - Player position value now controls where the grid focus and fog are located
- Fixed bugs caused by infinite floor being relocated. - Adjustment of values for the infinite floor shader. https://images.zenhubusercontent.com/337227404/40e74fbf-7cc4-46fa-80b4-ba3c48e91930/infinitefloor_1.mp4