JuDelCo

Results 4 comments of JuDelCo

> A current workaround is to disable the collision mask on the `CharacterBody2D` that matches the layer that the `RigidBody2D` is on. This fixed my issue, thanks!

I also want this to be implemented. Is a bit tedious having to enter in each folder when some muted group/channel have a new message to see if some of...

@RememberTheAir You're correct. But my "problem" resides in the distraction of those numbers anyway (again, is tempting to not click on them), I have a lot of folders whose channels/groups...

I ended moving all the busy chats into a "low priority" folder below all the others, for me is not ideal because those chats are not properly categorized, its something...