JrFolk
JrFolk
Instead of constructing directly into iso.add(), you can construct the items and push them into an array: tile = new Path(args); scenery.push(tile); function render(){ for(var piece in scenery) iso.add(scenery[piece]); }...
Nope. On the homepage, the spinning diamond shape is first created, then a center of rotation point is constructed, then the diamond is rotated around that point by a certain...
It's on the homepage if you click 'GALLERY' and scroll down to the bottom. click on:  And you'll be able to edit it all piece by piece.
I haven't dug that deep till now, but I think the 'magic' happens in the file: /isomer/js/isomer.js In the function: "Isomer.prototype._translatePoint = function (point)" As the comments put it: "X...