Jove125
Jove125
Is there any way to release the tfjs-tflite model's memory? - Like dispose in GraphModel. Then I can set it to window.onbeforeunload function (called when the browser page is refreshed...
I solved this issue by following implementation: ``` window.onbeforeunload = function() { model.modelRunner.cleanUp(); model.modelRunner = undefined; } ``` Please, add it to documentation. There are no information how to release...
Hi, @gaikwadrahul8, I had this error in the application that allocates memory not only for models, but also for textures, opencv.js and more. It is not so easy to reproduce...
Hi, I have the same issue. I noticed that it depends not so much on the number of initialized models, but on the number of threads specified in the initialization....
Hi, @gaikwadrahul8 See code below. I can export and attach both tflite's if you need: with use_regular_nms=True and use_regular_nms=False ``` import tensorflow as tf import numpy as np import os...
Hi, @gaikwadrahul8 There are 2 tflite's in the attachment and the simplest script to check these models. I noticed that despite the predict freeze (nms_true.tflite model), it continues to load...
Now Google Play requires a mandatory assembly for target Arm64 architecture (previously, you could make an assembly just for Armv7 and use it on Arm64). But this *.so libraries doesn't...
It was not easy, but I built it and now it works. Just replace 2 files in your project from attached archive: `ProjectFolder\Assets\Plugins\Android\com.google.signin.google-signin-support-1.0.4.aar` and `ProjectFolder\Assets\GoogleSignIn\Editor\m2repository\com\google\signin\google-signin-support\1.0.4\google-signin-support-1.0.4.srcaar` [64.zip](https://github.com/googlesamples/google-signin-unity/files/14343167/64.zip)
Updated plugin if anyone wants to do the build themselves in Android Studio: [native-googlesignin.zip](https://github.com/googlesamples/google-signin-unity/files/14343401/native-googlesignin.zip)
Same error on WebGL and Android versions [WebGL.data.zip](https://github.com/kiraio-moe/USSR/files/14090387/WebGL.data.zip)