Joshie
Joshie
There shouldn't be, but I am also not seeing `libdecor_frame_set_visibility` work properly anyway, but it also isn't working in their demo app... ``` // !!! Health Warning: This below call...
Try latest master? I think I worked around it? Borderless still doesn't work for me and `libdecor_frame_set_visibility` does nothing :/
Can you get a backtrace of the hang?
I did not mean an strace, I meant attach a debugger and give the output of "t a a bt". Sorry for not being clear.
Looks like it hangs creating a flat debug texture. :/
Probably an NV driver bug, unless we are doing something egregiously wrong that I am not seeing.
But the freeze is in Gamescope, generating a blank texture, not a client using the WSI layer... I think your freeze is different to what is being described by this...
I don't think so
Newer Wayland Protocols is the only other thing
I'll make it fall back to the old SDL backend if it can't use the neww one.