Joshie

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There shouldn't be, but I am also not seeing `libdecor_frame_set_visibility` work properly anyway, but it also isn't working in their demo app... ``` // !!! Health Warning: This below call...

Try latest master? I think I worked around it? Borderless still doesn't work for me and `libdecor_frame_set_visibility` does nothing :/

Can you get a backtrace of the hang?

I did not mean an strace, I meant attach a debugger and give the output of "t a a bt". Sorry for not being clear.

Looks like it hangs creating a flat debug texture. :/

Probably an NV driver bug, unless we are doing something egregiously wrong that I am not seeing.

But the freeze is in Gamescope, generating a blank texture, not a client using the WSI layer... I think your freeze is different to what is being described by this...

Newer Wayland Protocols is the only other thing

I'll make it fall back to the old SDL backend if it can't use the neww one.