Joshie

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Cannot repro ![Screenshot_20210811_134949](https://user-images.githubusercontent.com/21316711/129031509-fa94698e-d273-4c4b-b363-baa54aa13518.png) ![Screenshot_20210811_135026](https://user-images.githubusercontent.com/21316711/129031596-9f9647dc-8dbb-4770-a774-43a1452eeb8c.png)

Looks the same as Windows to me on both the OpenGL and Vulkan backends. I assume you are referring to the little sprite on her eye?

(however, if you're referring why why glados does not change skin to the one used in a2_core, there is no logic in the level to do that)

I don't think that's a bug, that skin was never used in wakeup

Thanks for the report. ``` err: DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST ``` Interesting.

I just tried to reproduce this on a 4TB ext4 drive and wasn't able to. I guess the next step to know is whether the issue is caused by XFS/bcachefs...

You can use `-w [width] -h [height]` to set the resolution before the game starts.

VS2019 removes old syntax support for CLR. I've ported it up to the latest version of the CLR and VS in my fork here: https://github.com/Joshua-Ashton/VTFLib/ I've also improved texture compression...

I can clean stuff up at some point, I'm not sure if you would want all of the changes however.

Can confirm this issue in both parts.