Joshie
Joshie
Interesting. Does that popup happen on latest master or 0.22?
I played a bit with/wo vsync and I had no noticeable input lag. Are you sure you aren't encountering a placebo?
I've tested G9 and D9VK and honestly I don't feel any difference. My monitor isn't the best for input lag though so I'm probably not the best candidate to test...
Can you try with this build? [dxvk-latency.tar.gz](https://github.com/Joshua-Ashton/d9vk/files/3855996/dxvk-latency.tar.gz)
What if we do ``d3d9.numBackBuffers = 2`` and ``d3d9.maxFrameLatency = 1`` on latest master/0.30?
It is implemented, hmmm
I'm still not seeing any input lag on my end. How severe are we talking?
Hi! Looks like this game uses DXGI and D3D9: Can you set ``dxgi.nvapiHack = False`` in dxvk.conf?
![image](https://user-images.githubusercontent.com/21316711/64717165-a7c21c80-d4bb-11e9-8c96-c31c669a7d02.png) Looks fine here! Can you double check on master on your end
I'm playing back your trace, can you try doing the same?