Jose Varela
Jose Varela
`HOWEVER, spacebar to mark the selection start, WITHOUT marking the selection end, was a very useful feature. it let you play from that spot on, without looping back, and then...
In this case, distinguishing Holds from Minefields and LiftHolds is by a TapNoteGroupType, not a SubType (this is because a minefield as well as LiftHolds can also have roll-like behaviour),...
The version that the song is written to (0.81) matches exactly the check we have for detecting PIU charts coming from places like StepF2, which in part make the parser...
This is related to #617, as the profile manager doesn't save all options.
The reason mentioning `aborted` means that the program/user has aborted an operation. So what could've happened is that the game requested something that brings up this window with three options:...
It's expected behavior, as RageFileManager already checks if the second argument isn't nil before even trying to check for the third argument. However, both the second and third argument are...
Fixed that report with `SetStateProperties`, gonna check if there's other functions in Sprite that do the same thing. 
Found the bug, it is a problem with how the game attempts to see if the Def item is a vaild class from the engine. Will look into it.
Made a test function that outputs the class name, even on getting parent or child objects. This could fit with what you want?
For now, there's a new function inside the Song object that will perform the same operation called `PlayPreviewMusic()`. It'll send the song object to the soundmanager with all of its...