JoseEmilio-ARM

Results 8 comments of JoseEmilio-ARM

Hi @tuxerr , would you have any updates on this?

> `bldsys/cmake/template/gradle/app.build.gradle.in` is already a template that gets configured [here](https://github.com/KhronosGroup/Vulkan-Samples/blob/main/bldsys/cmake/create_gradle_project.cmake#L197). If you changed `bldsys/cmake/template/gradle/download_vvl.gradle` to also be a template then in the future you'd only need to make changes to...

Hi @SaschaWillems , did you have a chance to investigate this further? We have an internal solution and I think we can share in the next couple of months after...

HI @asuessenbach , I tried the samples listed above with a similar setup, and cannot reproduce the error messages (get an assertion for `command_buffer_usage` though...). I'm using SDK 1.3.275. Update:...

HI @asuessenbach , what do you think of this solution? ``` diff --git a/framework/rendering/render_pipeline.cpp b/framework/rendering/render_pipeline.cpp index 49085b81..3bb6842e 100644 --- a/framework/rendering/render_pipeline.cpp +++ b/framework/rendering/render_pipeline.cpp @@ -34,6 +34,14 @@ RenderPipeline::RenderPipeline(std::vector &&subpasses { prepare();...

We have a private fork of Vulkan Samples that can do GLSL shader hot-reloading, and this has been really useful during development as it allowed us to tweak and debug...

Agree, I'm happy to proceed to remove the current online compilation, and focus on offline compilation for maintainability, then add reloading at a later stage. It would take some effort...

> Quick note: While adding HLSL shaders I noticed that several samples are broken on main or at least display validation errors. So when reviewing, most errors that show up...