Joppe27
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Joppe27
When switching to fullscreen using SDL, no matter which frame limiter is used, osu! forces the display's (not the game's) refresh rate back down to optimal. This is a problem...
area:platform
priority:1
### Feature Request The `-browser` TFM was created in .NET 8 (e.g. `net8.0-browser`). It is used in web assembly apps to facilitate access to browser-specific APIs (see [design document](https://github.com/dotnet/designs/blob/main/accepted/2023/net8.0-browser-tfm.md)). Oryx...