Jokler
Jokler
I'm using cubeb for audio playback which doesn't seem to let me specify the exact amount of samples per callback. I don't really understand how the amount of samples requested...
I'm trying to figure out how to load assets without spawning them and I noticed that a `GameAssets` struct is used in the demo but I can't find where it...
The examples don't compile on Linux unless the "x11" feature is added to bevy. It seems to try to use winit instead which obviously fails to compile.