Jacob Fossum
Jacob Fossum
Presently all textures will use uncompressed formats, however this is very debilitating in file size, having options at least to switch formats per texture is very desirable. Presently if using...
I propose adding a toggle or new camera view mode to aid in clustering for optimization. View mode could uniquely colorize each unique prop to help prioritize areas for clustering....
I finally got around to doing a proper test with this using the PBR approximation, and I'm super happy how it turned out with Black Mesas dynamic lighting. Thought devs...
Automatically apply [$fresnelreflection](https://developer.valvesoftware.com/wiki/$fresnelreflection) for LightmappedGeneric and [$envmapfresnel](https://developer.valvesoftware.com/wiki/$envmapfresnel) for VertexLitGeneric [$fresnelreflection](https://developer.valvesoftware.com/wiki/$fresnelreflection) Contrary to what the wiki says, this value works inversely, in all games that I've tried, not just Black Mesa....
Newlight Spots should be rotated +90 degrees on their Y axis. Newlight attenuation angles (phi and theta) should not be multiplied by 2 as its implementation is already multiplied. Newlight...