Jesse
Jesse
We currently do not provide F# project templates. VB templates are tracked in #4127.
In our geometric classes we do a lot of float comparisons, e.g. for intersection testing. We could use some epsilon value to account for floating-point errors. Because we don't know...
It would be really cool if MonoGames 3D audio system supported [HRTF](https://en.wikipedia.org/wiki/Head-related_transfer_function). We should probably have a flag somewhere that indicates if HRTF is supported, maybe through an `AudioCapabilities` similar...
### Prerequisites - [x] I have written a descriptive issue title - [x] I have verified that I am running the latest version of ImageSharp - [x] I have searched...
**Is your feature request related to a problem? Please describe.** With the current API it is not possible to get reflection data from built shaders. **Describe the solution you'd like**...
Hi! Thank you for creating and maintaining this lib :) (I ran into some issues with `google_mobile_ads` and switched to this. This was way easier to set up and the...
Requested in #7115. I have not yet tested this. I think it'll only work for DesktopGL and WindowsDX because by default non-SDK-style projects generate full PDB symbols which is not...
Felt inspired by #7096. Fixes #6415. Note that this breaks user code that overrides `OnExiting` because the signature changed. I think however that that's very minor and this is better...
This loosens dependency constraints and makes test_coverage use args and path transitively. These changes allow consuming this package from a NNBD project that otherwise might run into dependency conflicts. Specifically,...