Jiwan

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Hi @ktprime would you mind expanding a bit more on your idea of moving the index?

Right. I am getting what you mean now. By moving the next index into the bucket's structure, you are removing some unnecessary gaps in between the nodes. I believe that...

According to the documentation, the easiest way would be the following: 1) Create a texture that will contain the shadow map var shadowMapTexture = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter,...