Mr-Mannequins-Tools
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Read the wiki installation instructions for sublime character rigging, intuitive Blender imports and easy Unreal exports!
Using blender 2.93.1, I get this error when importing a mannequin. When it appears it doesn't seem to pose at all when I move hte gizmos. 
**And for the next trick...** Many people seem to struggle with adding deform/control bones correctly and get multiple root errors, i'd like to fix that! **What flavour of rabbit should...
There is a known issue with the api for custom bone shapes being changed, export process still seems to be functioning but i should still check everything is fine with...
**What did you break?** When exporting with the Mr Mannequins FBX exporter, if auto keying was selected, it will be deselected after exporting. **How did you break it?** 1. Create...
**And for the next trick...** The current import process is kind of janky and half finished, it needs a lot of fine tuning. **What flavour of rabbit should come out...
**And for the next trick...** Specific export settings that can be defined per object. **What flavour of rabbit should come out of my hat?** This should appear in the object...
**And for the next trick...** Send To Unreal export option... **What flavour of rabbit should come out of my hat?** An export setting to redirect export to Send To Unreal...
**And for the next trick...** Fully comprehensive Blender side retargeting... **What flavour of rabbit should come out of my hat?** Inclusion of my B.L.E.N.D retargeting add-on... **Additional sparkles and various...
**And for the next trick...** Animation length/fps scaling... **What flavour of rabbit should come out of my hat?** Inclusion of the B.L.E.N.D add-on that scales animations to framerates and times...
**And for the next trick...** Horse mannequin template... **What flavour of rabbit should come out of my hat?** Finish off and add the Equinequin to the template armatures/meshes... **Additional sparkles...