JiffyRob
JiffyRob
I don't know if this is helpful, but in research of my own for a separate project, I found this website: (https://weblog.jamisbuck.org/2011/2/7/maze-generation-algorithm-recap). If you scroll down to the comments the...
You might also want to try creating a specialized perturbation method that keeps a unicursal maze unicursal, and then applying that liberally to a simple curve, like the peano curve...
I found a (partial) workaround - after you create the object and set your attributes, right click it and hit 'detach'. This will decouple it from the template and load...
Looking at pygame-geometry floats are used by default for most shapes, so maybe for consistency's sake we should make `pygame.Rect` use floats as `FRect` does and have a different class...
If it's a common enough issue that it needs to be addressed automatically, why not print a warning when someone first uses it in their code? Is it in the...
Worked as expected on arch + kde as well. This issue was caught using an old project of mine; I'll be swapping the alias shortly. The "maximised" behaviour is what...
I'm against this for several reasons, outlined below. Disclaimer: I have a decent amount of experience with pygbag but have never used pyodide, and I haven't touched pygbag in several...
If performance of old code is an issue, then why not structure the code like this? ```py collidable = sprite_group_param if do_not_collide_with_self: collidable = collidable.copy() collidable.remove(self_sprite) # do whatever the...