Jianghn-dev

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yes,I build my own project finally. I still have tow questions. First,Isn't urdfsim building on linux so far? I try ,always tip “#include Vehicles/AirsimVehicle.h” file not found. Second,how to adjust...

thank you for your reply. when displaying urdf model, it display red or blue axis and line. How to remove redundant displays?

Yes,I turn debug mode off,then it is ok. I find urdfsim supports unreal mesh,but how is unreal mesh UnrealMesh.xml writed? And, in the example file it is not found. The...

first question, I found these as below in your doc If using a static mesh built inside the Unreal Editor, use the same mesh as a custom mesh, but specify...

![image](https://user-images.githubusercontent.com/55093140/80063819-5c034580-8569-11ea-8b88-32490e89b1fa.png) i write xml as below,but it is error like picture ``` ```

em..now, after clicking on play button, it has also error. UE4 crash reporter ![image](https://user-images.githubusercontent.com/55093140/80066308-43495e80-856e-11ea-95d5-f63fff4040c1.png)

sorry, I still have question about material setting. It is my xml ,but i found material likely is ignored . ``` ``` ![image](https://user-images.githubusercontent.com/55093140/80068112-9e308500-8571-11ea-859c-447dbc1fbcde.png)

![1](https://user-images.githubusercontent.com/55093140/80162467-0630ab00-8606-11ea-9c4d-f4c9bb42af6e.PNG) About materials, i use your lunabot model, the materials setting is ok as below.And i use simple box shape, it aslo is ok. But if using quad hector model...

I found again that if using a custom component stl, material setting is likely ignored. Only simple shapes can be set material(i.e.cylinder、box、ball). I don't know if I set it up...

My STL model isn't floating in mid-air, when clicking on the playerbutton, it lands ground. I think collsion is generated. And, above picture, lunabot model seems like that material setting...