JiangXiaotian

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I re-used a glb with 980018 vertices and 100011 faces on iphone 7 for test. And I enabled bloom, AmbientOcclusion, and fxaa. The result still seems to be that metal...

Is it convenient to give an example Metal is faster than GL?

Is it recommended to use opengl instead of metal even in iOS?

> There are a handful of optimizations I'm working on to improve both CPU and GPU performance for Metal. You're welcome to use OpenGL, though the goal is to eventually...