Ethan Suza

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For people who want thee solution : `bool math::world_to_screen(const vec3_t & origin, vec3_t & screen) {` - math.cpp ` bool world_to_screen(const vec3_t& origin, vec3_t& screen);` - math.hpp or just spend...

> @JerryBOT-CSGO what fucking solution; it has been answered already. for fucking retards koff koff @vibingdir