Jeod

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This appears to be in part related to the absence of nds firmware. No$gba stalled at black screen without firmware.bin in same path, but booted the game without issue after...

I'm confused here. You mention `ddraw.dll` and `d3dimm.dll`, but those files are not in the release. https://steamdb.info/depot/273591/ Where do you normally see these watermarks?

Well, it seems to be working somewhat: ![image](https://github.com/DescentDevelopers/Descent3/assets/47716344/c3aa6f36-596d-4c4a-b737-aeb771ff61c6) I don't see the watermark, but the game detects the emulated card and the effects chosen seem to work.

The launcher only sets up values. A better question is, does this tool work on other versions of the game. Does it work with the gog executable?

The gog release of 1.4 is a 64bit executable. Our 1.5 artifacts are 32bit. Make sure you use the x86 DLL files.

For some reason I thought they were all brought up to 64bit and windows was lacking other features. The confusion was likely brought on by the launcher being updated. I'm...

I don't see that being done any time soon. D3D was probably disabled to help in developing cross-platform. A proper `legacy` roadmap will likely be visited in the future.

This would occur around here: /similar/main/menu.cpp#L993 and look something like this: ``` #include int main() { int number = 1; while (true) { // Display the current value of the...

It's just an example. But yeah I ported this to a retro handheld with no traditional kbm controls, so level select (where you type a number at New Game) isn't...