JeanNicolasdeLamballerie
JeanNicolasdeLamballerie
That's unfortunate.. Sorry, I didn't know that was a known issue. I'll try to look up if a cheatengine table somewhere somehow managed to go around this behavior. Maybe it...
Okay, I'll try to setup a build and start checking if I can make something work this evening. I'll keep you updated.
So ! I've got a first very basic implementation working, I just simply directly went into target and set the HP (I'm guessing on every render) based on the max...
That seems like a reasonable way to handle it. This way, we can split target in two and on one side lazily retrieve the info of the targeted, and on...
Great ! I've been having some random issues here and there with wezterm hanging, it was never annoying enough to switch to this PR but I kept it in mind...