Jazeem
Jazeem
Sure @lanctot I'm curious to see if any algorithms implemented in open_spiel would be able to reach 2048. I tried the default mcts implementation, but it was not faring better...
@lanctot yeah you are correct. I think it's because there's no intermediate rewards. When I ran the simulation over 100 games, MCTS and random couldn't win once. But when I...
Hi @steventrouble I was experimenting around the terminal condition and reward function. My initial assumption was that setting the game to end at 2048 might make it easier to solve....
> I think this should be configurable by a game parameter. All games in OpenSpiel are episodic: the tests assume this, so they should end in finite time (e.g. the...
> Clone of https://github.com/gabrielecirulli/2048 > Can you clarify how much of the code in here is based on this implementation? If you actually copied code from that repos, we likely...
> (And also it'd be a nice courtesy to tag the authors to let them know, they might have some comments / preferences). That'd be great!
> Keep an eye on https://github.com/deepmind/open_spiel/pull/907, might only be resolved tomorrow. Sure. Will do 👍
@lanctot Yes, done fixing things up for now.
@lanctot It looks great 👍 Only thing I noticed is that if a player/agent makes a move that doesn't change anything on the board, then additional chance tiles are not...
@googlebot I signed it!