Jannik Vogel

Results 596 issues of Jannik Vogel

`desc->dwDeviceZBufferBitDepth = 16;` should be changed to the proper bitmask (which returns the supported modes).

bug
easy

I'd like some remake of the [games original text logo](https://web.archive.org/web/20000515223931im_/http://www.lucasarts.com:80/products/starwarsracer/racerlogo_gold.jpg) as a banner. It should not include the word "Star Wars" or "Episode 1" for copyright reasons. So "OpenSWE1R" in...

administrative

This would speed up the CI time. Ideally, however, we'd be using an official binary package. So before this is implemented, we should check back once in a while, wether...

enhancement

We should test 32 bit compilation. Windows is a good target as a lot of people *still* use 32 bit OS, even on 64 bit machines. Windows will also need...

enhancement

Unicorn is build on Travis for use in the MSYS2 build. However, it's not cached so it's recompiled every time. It should be cached.

enhancement

This is because the wndproc is not implemented. The function should be kept when `CreateClass` is called and then the message loop should be handled properly. I'm not sure how...

bug

While loading, the game will `IDirectDrawSurface4::Blt` the loading bar. For some odd reason, instead of color filling the `Blt`, they chose to copy data from another surface. To my knowledge...

bug

Everything is currently stuffed into main.c (hackily). This should be fixed.

enhancement
easy

This started out as a fork of a similar tool I once made for the game "Re-Volt" (called OpenRV). All references to it should be removed to keep the code...

enhancement
easy

Right now, guest threading is disabled. I had a ton of issues with context switching in unicorn in the past. I'm also not sure if we can run threads in...