Jannik Vogel
Jannik Vogel
`desc->dwDeviceZBufferBitDepth = 16;` should be changed to the proper bitmask (which returns the supported modes).
I'd like some remake of the [games original text logo](https://web.archive.org/web/20000515223931im_/http://www.lucasarts.com:80/products/starwarsracer/racerlogo_gold.jpg) as a banner. It should not include the word "Star Wars" or "Episode 1" for copyright reasons. So "OpenSWE1R" in...
This would speed up the CI time. Ideally, however, we'd be using an official binary package. So before this is implemented, we should check back once in a while, wether...
We should test 32 bit compilation. Windows is a good target as a lot of people *still* use 32 bit OS, even on 64 bit machines. Windows will also need...
Unicorn is build on Travis for use in the MSYS2 build. However, it's not cached so it's recompiled every time. It should be cached.
This is because the wndproc is not implemented. The function should be kept when `CreateClass` is called and then the message loop should be handled properly. I'm not sure how...
While loading, the game will `IDirectDrawSurface4::Blt` the loading bar. For some odd reason, instead of color filling the `Blt`, they chose to copy data from another surface. To my knowledge...
Everything is currently stuffed into main.c (hackily). This should be fixed.
This started out as a fork of a similar tool I once made for the game "Re-Volt" (called OpenRV). All references to it should be removed to keep the code...
Right now, guest threading is disabled. I had a ton of issues with context switching in unicorn in the past. I'm also not sure if we can run threads in...