JayBeest
JayBeest
Thanks for your reply! I get that is quite a big undertaking, but I think it is good practice for me, and i found that it helps me explore and...
Also, thanks for the tips, I was already peaking at the current build of libultraship, for reference. I did not think of SM64, might take a look there too. For...
I'm trying both clang and gcc, already removed all 'standards' no luck :| so can't imagine -std=gnu11 working. Will try. Linux has the same issue, but slightly more involved error...
Seems to lead to [smokeinit.c](https://github.com/fgsfdsfgs/perfect_dark/blob/port/src/game/smokeinit.c) found these orphaned Gfx structs :)
I understand, if i'm not mistaken &var800613a0, var80061380 and var80061360 are even part of the basis of this display list structure, It is just stuffed in with the smoke init...
You want the full compilation log? That's a ton :) [log.txt](https://github.com/fgsfdsfgs/perfect_dark/files/13742167/log.txt) and yes, i'm using `make -f Makefile.port` but it already needs a bit of tweaking on both to makefile...
Sadly no, it is not about the stds.. I think these are good leads, but I might have to unfold those macros to figure out what is happening exactly: include/PR/gbi.h:1668:5:...
Yes i've tried, but casting to `uintptr_t` is actually part of the porting effort / solution ;) if you want to fool around with it yourself, i can push my...
You can build fine? what do you mean? a 64bit executable?
the moment i turn on the -m32 flag it will compile pdmain. it is no use ofcourse, but altogether strange. Also, the 32-bit executable builds just fine on my linux...