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A system for generating Zelda-like dungeons in UE4, using generative grammars.

Results 12 DungeonMaker issues
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Dungeon rooms should have their themes customized on a room-by-room basis, with an overarching theme encompassing the entire dungeon. For example, a dungeon could be themed around a fire god,...

enhancement
room

This would be a trap that (when triggered) would cause a boulder to come rolling through the dungeon. Ideally, it could also have a chance to smash a hole in...

enhancement
room
trap

This would be a hazard inside of a room that would cause the player to sink into the floor, either killing them or dropping them to a lower level(?).

enhancement
room
trap

This trap would drop a mesh on a player's head when triggered.

enhancement
trap

These buttons can be used to reset traps or open locked doors.

enhancement
room
trigger

A tripwire trigger would be a hidden rope on the ground that would cause a trap to go off when it is hit.

enhancement
room
trigger

An item trigger would set off a trap once the player picks up an item in the room.

enhancement
room
trigger

The algorithm doesn't necessarily do a good job of allowing the player to have multiple routes to the same room, something which should be looked at.

enhancement

Right now, the dungeon generator doesn't place more than one level at a time.

bug

A "boss" room is a room which has an enemy placed inside of it by default.

enhancement
room