Yassine Sen
Yassine Sen
Kinda too late for this... but apparently all i had to pass was the actual index to use SDKCall or straight up copy-paste the params from SDKHook_OnTakeDamageAlive. I still don't...
Note: all of this happening because of "UTIL_FindCharArg" failing and returning default value (0) or an empty string. that's why none of the FF2_GetAbilityArgument*() is working properly. #139 It's extremly...
should compile now, did not notice it was using "MaxClients" :P
Patched the invalid handles, im unsure about those other errors
Yes... i know the problem is empty string, thats why i created the pull request and explained where the problem emit from. all i need is to know the actual...
"UTIL_FindCharArg" is suppose to get boss handle (StringMap) and read cached ability. if it doesnt exist at all: tries to loop throught the config then register its "ability%i" so that...
The issue persists despite removing `on_install` for `console_app`
But using `xmake install -o ...` installs _all_ targets, can't we build and install only one target and its dependencies? ```lua set_languages("cxxlatest") add_rules("mode.debug") target("library") set_kind("static") add_files("src/*.cpp") on_install(function(target) print("installing library") end)...
Shouldn't it call it? it's possible that library's `on_install` installs/copies assets for example
> I can't reproduce it. Maybe a bug caused by windows MAX_PATH. Try this code in freeimage package. > > ```lua > if is_host("windows") then > set_policy("platform.longpaths", true) > end...