Jasontti
Jasontti
Tested in: https://github.com/FakeFishGames/Barotrauma-development/pull/5059/commits/f79407bef17b46fd9ad6d23831898fd12cae5836 Tested in SP and MP with multiple clients performing CPR Tested also doing CPR inside and outside of the sub No issues found Closing ticket
Adding more info on behalf of a discord user: >'ve also been getting 40964 for the last month, it's been driving me absolutely insane becasue every SINGLE POST on the...
Could not get server to show up in browser, Debian 11. Upnp works and service is added to router ok. This could be issue on ISP side, need to test...
Observed in: https://github.com/FakeFishGames/Barotrauma-development/commit/b103a4354afb0432f395d782523ba7b53a9ebea5 There is something weird going in pathfinding. Managed to get mechanic failing to exit ballast in humpback on video: https://github.com/FakeFishGames/Barotrauma/assets/8488224/f2d88f7e-0cbd-4613-b40a-ace9f216972e In other instance idle medic was swimming...
Tested in: https://github.com/FakeFishGames/Barotrauma-development/pull/5047/commits/02614cfdbebd3182871ed5927806aa2508063da0 Went through all of the wrecks, things look better and you can't see through walls like in the examples There are some harsh transitions in places of...
Tested in: https://github.com/FakeFishGames/Barotrauma-development/pull/5046/commits/3311d8111c3c264332fec06fce3ac128bfd11e1d Modified Level.cs with the instructions above with modification of changing `removeWireProbability` to `disconnectWireProbability`, it was recently changed. Tested normal in game wiring and in sub editor Issue...
Tested in: https://github.com/FakeFishGames/Barotrauma-development/pull/5046/commits/04d55ffbe4d54bb2c7953d083d446255fbf1c3ef Redid the previous tests, with focus on multiplayer. Tested couple circuitbox circuits and detaching/reattaching them. No issues found, closing ticket as completed
Fix tested. Tested with modified slugcat test mod that doesn't require lua, it's not possible to run lua in our test builds. Tested with the steps above. More comprehensive testing...
Fix tested. More comprehensive testing notes in our private repo: https://github.com/FakeFishGames/Barotrauma-development/pull/5024 No issues found. Closing ticket as completed.
Tested in: https://github.com/FakeFishGames/Barotrauma-development/pull/5008/commits/f9ee60c17f77ba10622263e45bb66efd86a96449 Made a sub with flak cannon and a firing range. Shot at crawler near the user and other humans, everybody was damaged. Tested that other things like...