Jaso333
Jaso333
I've joined the party a bit late here, but I'm wondering how this affects a certain pattern I'm using. I'm currently using populated bundles as templates for specific types of...
Understood. At least I won't have bundle trees like I currently have, e.g. `EnemyBundle` contains a field for `SpriteBundle`.
I observe this in the examples rendered in WebGL on the bevyengine website:  At default UiScale, I also observe this with my own 9patch button on 0.14.1. It is...
> Bisecting the issue, I think it's caused by the shader changes from #13523. It's reproducible in the `ui_texture_slice` example if you add `with_scale_factor_override(4.0)` > > Digging in more it...