Jarno Auvinen

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I reduced _image_load_thread_pool_ size from initial value 25 to 4. CPU load was halved and tiles were loaded in about 4 seconds while by default loading time was almost 13...

Old issue, but for anyone else having trouble with this: try to lower maximum workers with --max-workers That worked at least for me.

> > Old issue, but for anyone else having trouble with this: try to lower maximum workers with --max-workers > > That worked at least for me. > > Could...

Yes, it seems that I have about 3 minutes of audio in my simple test dataset. I am only going to finetune existing model