James Sherratt
James Sherratt
There are manual instructions (in the link given in the log of the script error you gave above, perhaps not the best place): >If your distribution is not supported or...
I looked at https://docs.megaglest.org/MG/Linux_Compiling and `cd mk/linux` command I mentioned actually is in the build instructions already. I've pushed a fix for the setupBuildDeps.sh script, if you're up to try...
Windows builds now built in gh actions.
Added all requests, I think. Unfortunately, git commit hash doesn't seem to work on appimage build. See "Git Hash": https://github.com/Jammyjamjamman/megaglest-source/actions/runs/4400454984/jobs/7705765874 (Looks like an access problem with $GITHUB_ENV in containers.)
Hi, @scivision , sorry for taking a year to respond... Would you still be interested in me implementing this? Here is what my plan would be to implement it: *...
> I just checked and put the C code in this repo for future reference. I didn't have any issues compiling with Visual Studio or any other modern C compiler...
Thanks. I'll try to write up something about it. (I'm still going through your great tutorial to improve my understanding :). )
Apologies for the very late reply. Unfortunately, the fedora release is not maintained by us. If you want to try running the game, I'd recommend one of the following options:...