Jamiras
Jamiras
I believe MSX uses a save disk. RetroAchievements hashes disks to ensure the player is using the correct version of the game. Unfortunately, even if we allow a blank disk...
The basic problem we're facing is that we can open the virtual pad, and navigate around that, but cannot seem to get a game to load past the title card....
Things seem to be working just as well in RALibretro as RetroArch currently. I tried five games: * _Astrosmash_ seems to work fine, though I often manage to activate autofire...
I have strong opinions against including the comments directly in the serialized data. The 64KB field size limitation in the database already restricts the size of an achievement, and the...
You also need to consider the editor side of things. How would the comments be displayed/edited in the achievement editor? Clearly having the comments embedded in the achievement would be...
I really wish you'd bring up your ideas for discussion before doing any implementation. For full transparency, I haven't looked at the code changes at all - just your example....
Is there still something here worth pursuing? Or is it covered by Remember/Recall? The only thing I'm seeing is the desire for multiple remembered values, but you discounted that in...
libchdr, which RetroArch uses to read CHDs doesn't support dvd format yet: https://github.com/rtissera/libchdr/issues/101#issuecomment-1653233362 Additionally, the version of libchdr inluded in RetroArch is significantly out of date.
I'm pretty sure RAlibretro itself could be compiled and used on Linux. It's using SDL as a compatibility layer. The problem is the toolkit (https://github.com/RetroAchievements/RAIntegration/), which you're prompted to download...
> Seems to be caching something for the first few minutes and then stabilizes This is the badges being downloaded: #16470. > but if an achievement is going to trigger,...