James McGhee

Results 37 comments of James McGhee

@darakian Any project that is a Unity project and references com.unity.mathematics incorrectly identifies Unity's mathematics as malware Take a look at our System Core and our Stemworks Foundation linked below...

This should be considered resolved by #179 pull request and similar before it updated the SteamP2PTransport to SteamNetworkingTransport and we have now added SteamNetworkingSocketTransport. The previous SteamP2PTransport had a number...

@ns2808 Just so your aware as far as I am aware there is now a properly working Steam Networking transport for MLAPI aka NetCode for GameObjects (such a long name)...

Just a note: We have worked with Steamworks.NET to insure it can be installed via Package Manager and that it has a Script Define "STEAMWORKS_NET" this gives some possibilities with...

We just did an update of SteamP2P transport MLAPI / NetCode to bring it compatable with [Steamwroks.NET](https://github.com/rlabrecque/Steamworks.NET) as installed from its source. The Mirror transport which we also collaborate on...

We have added a pull request for a new Steam Networking Sockets transport that will resolve this see request #179

I see no reason why `STEAMWORKS_NET` shouldn't be added any time Steamworks.NET is present The define its self should simply mean that Steamworks.NET is present nothing more. This isn't any...

The problem is in the way Unity compiles Yes we could wrap the editor script in question with platform check such that it doesn't write this unless its a valid...

Nothing related to your issue but your use case also sounds odd Steam Lobby has a concept of Set Game Server which will store server connection information on the lobby...

@rlabrecque Think I have 5 clients now effected by this. In all cases its down to the SteamGameServer.BeginAuthSession not getting the ValidateAuthTicektResponce_t The SteamUser.BeginAuthSession does get the ValidateAuthTicektResponce_t callback