James
James
@MyreMylar @ankith26 Do any of you have any suggestions for what I should write in the docs? So far I'm thinking of this: "Linearly interpolates between ``a`` and ``b`` by...
Godot, Unity and MonoGame all have smoothstep (as well as lerp), so that also seems like a common function in game math libraries, so that sounds like a good choice....
@MyreMylar Do you think I should implement the functions (lerp, inverse_lerp, smoothstep)? Or wait for other contributors opinions?
Most of the lerp implementations I've seen allow for percent ranges outside of 0 and 1. One of the only ones that doesn't allow values outside that range is unity,...
I made the PR. It supports int and float, and is around 50% faster than the python one. I haven't written much documentation for it yet, though, so as more...
> The question here is really "What do we want people to think when they are using Buttons.None/Keys.None?" > > And whatever it is we want them to think, isn't...
> In that case, I guess "default" could be used (Maybe even renaming the enum value itself to Keys.Default to avoid confusion), or you could alter the behavior of IsKeyDown...
@daerogami https://www.nuget.org/packages/System.Drawing.Common
I suppose you could maybe reupload the video, with a small video added explaining the change, why and how it works etc., just before the bug is written. Not the...
Also, weird thing, using the transform of the player seems to get the exact same results as global_transform, and when I checked, they are both the same value. edit: actually,...