James-F2

Results 37 comments of James-F2

Next step is to let us manually enter measured RGBW xy coordinates, while still preventing user errors. :wink: We don't want "HELP! MY SCREEN IS COMPLETELY BACK, I'M TYPING FROM...

It made very noticeable difference when it was implemented in the MiSTer, and looks much closer to what I see from my console with the OSSC. That would be very...

It made difference in all games. Mister uses very close Shadow and HiLite values from the hardware measurements you linked. Though Kitrinx can't remember what emulator she took the values...

Got it. Blast Em. `static uint8_t levels[] = {0, 27, 49, 71, 87, 103, 119, 130, 146, 157, 174, 190, 206, 228, 255};` https://github.com/AmatCoder/blastem-gtk/blob/37cf19bfbe8963490a7919f120ab1523abc727a4/vdp.c#L67 Here is the Highlight and Shadow...

Can't say about Composite because I haven't used that in ages. But I can say that Mister IO Board has Analog RGB output that is connected to my european 29"...

Thank you for considering to implement this option. I think it has to do more with 'linear' vs 'original' grey scale, than 'limited' vs 'full' range. I don't mind slightly...

The equivalent to 'Full Range' + 'Original Grey' most certainly looks closer to what the Genesis outputs than what GPGX has now. It is also how the Genesis looks with...

Bumping this. It would be lovely to see correct original Genesis colors in GPGX. The correct values are well known and can be taken directly from Blast Em.

No need to go as far as decapping, a real world comparison will do. What I see with my Genesis (RGB) into a RetroTink 5x vs MiSTer (BlastEm palette) is...

Sure. [God of War_SCUS-97399_20230611151951.zip](https://github.com/PCSX2/pcsx2/files/11714592/God.of.War_SCUS-97399_20230611151951.zip)