Jakub Valtar

Results 14 comments of Jakub Valtar

This may be a nice improvement for PShape, see also #1609

Might be a problem with Intel Graphics driver. Here I found somebody who had a similar problem, though he didn't manage to fix it untill he reinstalled windows http://www.opentk.com/node/2161 @ajmacdonald...

Hi @dwansmith, thanks for your report, I can reproduce it. Looks like some problem with focus. The window decoration looks focused, I can move window around by holding it by...

@gohai It looks like for some reason FBO failed to initialize. From your log the error returned form `glCheckFramebufferStatus()` is `GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE`. From the [docs](https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glCheckFramebufferStatus.xhtml): - GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE is returned if the...

@clankill3r Do you by chance use display scaling/retina/whatever it is to make windows bigger on hi res display?

Test sketch extracted from Google Code and modified: ``` processing /* Sketch to illustrate the text rounding problem and a solution. The method text2() can be used to replace text()...

Well we do something here https://github.com/processing/processing/blob/master/core/src/processing/awt/PGraphicsJava2D.java#L2052 We can also use `Graphics2D.drawString(String str, float x, float y)`, but I'm not sure if it will improve things or if it just rounds...

Seems like it (if it's caused by this). I didn't read the commented code (bad habit from livecoding).

`noSmooth()` in OpenGL sets only multisampling, not texture filtering. We currently don't have public API to set texture filtering.

I think in Java2D it goes to nearest neighbor, because `noSmooth()` was used to improve performance and turning off image interpolation helped a lot. When we got OpenGL, texture filtering...