Jaden
Jaden
**Describe the bug** When a client connects to a server on a standalone build the game crashes entirely when calling `NetworkClient:SpawnPrefab`. See below stack trace. Something inside Unity's code at...
From the [docs](https://docs-multiplayer.unity3d.com/docs/mlapi-basics/networkbehavior): > NetworkBehaviour is an abstract class that derives from MonoBehaviour and is the base class all your networked scripts should derive from. Can this package be updated...
References: https://github.com/nodejs/node/issues/684 Node Version: 9.5.0 googleProvider.js ```js let credentials = this.serverless.service.provider.credentials; const credParts = credentials.split(path.sep); if (credParts[0] === '~') { credParts[0] = os.homedir(); credentials = credParts.reduce((memo, part) => path.join(memo, part),...