Looper
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2D game engine and editor written in modern C++ and Vulkan
- static shadows - dynamic shadows Both need to be faked as we don't use 3D
Right mouse button should create option window, that allows for adding new Objects/Actors/whatever.
What should be added: - rotation value and time (Enemy will rotate after reaching the animation point) - pause duration
1. Get Nodes in close proximity to the camera 2. Use Nodes to get the list of Objects on them 3. Render only those Objects We should check whether current...
~We should add instanced rendering for pathfinder nodes at least~ Given #153 got merged, we no longer have `PathfinderNodes` as `EditorObject`