Jackster

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I am running the game without obfuscation on my SteamDeck. Here is the full error log. [steam-17677587930077462528.log](https://github.com/ValveSoftware/Proton/files/9711305/steam-17677587930077462528.log) My issue is this. Unhandled exception: unimplemented function d3dx9_36.dll.D3DXGatherFragments called in 32-bit code...

I should note, I did get this working when I first got my Deck. https://community.projecttorque.racing/threads/steam-deck-support-it-works.1618/#post-9316 I used ProtonTricks to install the following - d3dx9_36 - Microsoft Directx 9.0c - dotnet35sp1...

Opening the dump files from the Steam Deck and it looks to be an issue with Fragment Linker. ![image](https://user-images.githubusercontent.com/1049919/197402137-d121e992-aad5-49f6-b516-7c580523be3d.png) If one force installs d3dx9_36 via ProtonTricks, it no longer crashes...

I think so. I enabled it and created a database. It did not as for much detail other than production or dev.

More Proton debugs from the game. Fresh install of the latest OS and running Proton 7.0-5 Stock Proton settings other than "DXVK_LOG_LEVEL": "full", [DXVK.log](https://github.com/ValveSoftware/Proton/files/10282392/DXVK.log) "PROTON_USE_WINED3D": "1", [WINED3D.log](https://github.com/ValveSoftware/Proton/files/10282393/WINED3D.log)

Looks to be a Wine level issue. Will report back.

So I tested an old .exe today and it worked when I included the d3dx9_36.dll and d3dx9_31.dll files in the game directory. When running without these files, I got the...

Rolled back to an earlier version and it does not run. Looks like users will need to force install .NET 3.5 to get it working as Mono does not run...