Jackson Hoggard
Jackson Hoggard
Definitely agree with you. The entire Renderer class is going to have to be rewritten anyways if it is going to implement batched rendering as well. The Shader class should...
@moiz-frost Absolutely!
@moiz-frost you can check out this [book](https://ahbejarano.gitbook.io/lwjglgamedev/). A lot of the code structure for this project is based off of it.
Thanks for the suggestion! I'm still sort of new to OpenGL and didn't know that this was possible.
This is still open! Have at it!
@xGREGKERSEYx It looks like that for loop is at least part of the code causing the issue. If you look at the render function in the Mesh class, you can...
@xGREGKERSEYx Hey! Just replied to your email. I tried to be as verbose as possible, but please let me know if you have any questions or if you need any...
Go for it!