JackCarterSmith

Results 11 comments of JackCarterSmith

Hi, that's what I thought. What do you mean by repeated textures? Those that are applied on several faces simultaneously?

Okay, thank you, I think it's can be a good tips. I'm about rewriting some of your code part in C (for a more versatility) and try to complete what...

Yes, I used fake keys for the example.

I tried on a Blackview 9800 Pro, normally compatible for mifare tech. When using a proxmark mk3 I doesn't have issues to dump it (that also a confirmation for the...

I have tried with NXP's taginfo app. I think the reader is "uncompatible", it's read false datas from tag and doesn't seem to found good keys, like if tag or...

Hi everyone, I've continued the analysis of the game data, and I am stuck on what seems to be the display of the in-game text (subtitles, mission description, etc.) in...

I came to the same conclusion last night, but thanks for this tip on 0x210 (I had managed to isolate a bigger piece on the DATA.DAT directly on the pause...

The datas should act as a string tree I suppose... If we change the value in the "path" it's broke the game (no errors handling). To make test, we need...

Okay okay, I've some inputs datas: ``` A9 1010 1001 \ | FA 1111 1010 \ E5 1110 0101 L | B6 1011 0110 L B3 1011 0011 V |...

I found a solution: - Take the entry bytes (0x01 0x02 0x03 0x04 0x...) - 0x01 XOR 0x02 -> first char = L - 0x02 XOR 0x03 -> second char...