jack
jack
I’m planning to write a simple 3d modeling tool, and zmesh seems a good fit for both mesh manipulation and serialization/deserialization. How to load gltf into zmesh.Shape exactly? Can you...
Excellent. Now I only have to come up with a custom 3d format, or use obj, which is easy to parse myself. I'm closing the issue.
Great to hear that! Here's my wishlist: * Sprites batching support (with optional shader effect) * Tiled editor support * 2D Physics * Vector graphics * Font system * Animation...
Hmm, never thought of this. I only use imgui to make tools. For a game, I might choose a more stylish one (with some animation behavior and colorful skins). Not...
I think llvm is needed until ecosystem of pure-zig library is very very mature and rich. Yeah we want faster compiling speed and smaller tarball, but not at the risk...
> Jolt Physics should get 2D support soon. How's things going with 2d support of zphysics? No rush, just checking...
Frankly, with SDL3's gpu api being actively worked, I wouldn't be very interested in sdl_gpu. Keep improving zsdl is enough to my opinion.
If there exists a webgpu backend for sdl-gpu, then yeah, I might give it a go. Otherwise, I prefer to SDL2 instead.
Sorry, didn't realize that. In that case, more ziggy API for sdl-gpu does sound tempting indeed.
I've thought of adjusting sleeping interval actually. However, I also think the default configuration should works without obviously problem across platforms.